•Making a Book Using
the Digital Camera
•Millie’s Deck
•Calendar Concepts and
Organizing Data
•Single Switch
•Urban Environments
•Home-School Connections
•Observation Checklist to Track Children’s Work
•Make-a-Bug Game
•Chart Showing Individual Characteristics
•Making Weather Stations
•Working With Shapes
•Making a Special Person Card
•Sorting Game
•Awareness of Stereotypes
•Screen Saver
•I'm Me, I'm Special: An Electronic Portfolio
•Yo Hablo Espanol, I Speak English: Learning Together at the Computer

 

 

Make-a-Bug Game

Type of Submission:

This idea is a submission for:
X A curriculum idea
__Cool things to do
__A special issue

Age group for whom this activity is appropriate:
3-5 year olds
 
Brief description of activity:
IThis is a game I designed to develop number skills and one-to-one correspondence through a board game that can accompany the Make-a-Bug software activity in Millie’s Math House.
 
What I did to set this up and how I followed through:
  • Whenever I introduce a new material, I let the kids play with it first without any particular instructions or goals. I realized this is actually like the exploratory mode in the software. The kids liked putting together wacky bugs and we counted together the number of eyes, tails, etc. You could make a chart, too, showing how many bugs have one ear, two ears, three ears, etc.
    Playing the Make-a-Bug Game

  • The kids have to be able to roll the die and match the number indicated with the number of body parts, and also match the picture with the body parts to place on the bug.
  • I took the first turn to show them how to count the pips on the die and how to use the cube to identify which body part they would add on that turn.
  • I expected them to be able to count to six and to take turns. Sometimes I needed to prompt them by asking questions like, "What number comes after two?" On each turn, we counted together to make sure that the number of parts matched the number on the die.
  • There is no real end to this game. We played until we used up all the parts or until the kids were satisfied with the bug they had created.
  • Some kids liked to draw the bug they had made afterwards. This way they got to keep it.
Materials used:
Millie’s Math House, felt for board game, glue, die, cube, paper and crayons for children’s bug creations

What the children had to do and what I wanted them to learn:
Each time a child used the computer, he or she put a mark in the appropriate box. I also used this chart to help the children keep track of taking turns.
Images of the Activity:
   
Background: How I got the idea:
I noticed that some kids just love one particular activity in the software and could get stuck with that. I wanted to think of a way of helping them explore the same concepts that were in the game in a different way. Also, the software activity is confining because it puts the body parts on the bug in a certain way. In the felt board game, the kids could put the parts on any way they wanted. For example, they could put spots on the head - the computer doesn't let you do this
 
Analysis: How the kids and/or parents responded:

The kids loved making wacky bugs. They also seemed to like doing it as a board game where they could look at each other’s creations and compare. To extend the game, I asked a lot of questions like, "Who has more ears?" How many people made bugs with three feet?" I think it helped them learn about counting and numbers in a fun way. They like the computer game and I also like to provide opportunities in the real world to count and actually hold the different shapes to enable the kids to get a better idea about number and quantity. I think it also helps them learn that there’s a connection between what they do on the computer and what they do in other areas of our classroom.

 

Extension

Once the kids have mastered numbers up to six or seem to be getting bored with the game, you could use two dice and have them work with numbers up to 12.
If some kids don’t yet understand number concepts, you could play this as a matching game. Then you would only use the cube with the body parts.

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